Teleportal Talks

fortegigasgospel:

ktullynax:

nearinginfinity:

redsrumble:

ktullynax:

Never thought I’d live to see Japanese dubbed Ed, Edd n’ Eddy

The best anime

oh my GOD Jimmys voice

jesus christ this made it back to my dashboard

I just heard Ed say kawaii, I have now had the final satisfaction I needed from this show.

fuckyeahpaganism:

Hag stones, also known as Holey Stones or Witch Stones, are stones that have a naturally occurring hole and are usually found near oceans and other bodies of water. They are said to be powerful protection talismans, and when worn or carried they protect the bearer from curses, hexes, negative spirits, and harm. They have also been used to prevent nightmares, being strung on a bedpost or placed underneath pillows. It is also believed that if you peer through the hole of the stone that you can see the Fae Folk and otherworldly entities. If one broke, it is thought to have used its power to protect a life. 
(x)

fuckyeahpaganism:

Hag stones, also known as Holey Stones or Witch Stones, are stones that have a naturally occurring hole and are usually found near oceans and other bodies of water. They are said to be powerful protection talismans, and when worn or carried they protect the bearer from curses, hexes, negative spirits, and harm. They have also been used to prevent nightmares, being strung on a bedpost or placed underneath pillows. It is also believed that if you peer through the hole of the stone that you can see the Fae Folk and otherworldly entities. If one broke, it is thought to have used its power to protect a life. 

(x)

Follow me on Twitter, I post more often there and am usually more funny and informative.

mamaumbridge:

"Lord, what fools these mortals be!"

A Midsummer Night’s Dream at Shakespeare’s Globe

skeletim:

mmmandarinorange:

In case anyone still thinks #GamerGate wasn’t completely manufactured, Zoe Quinn has been tweeting IRC logs from various chatrooms of /v/ trying to run a smear campaign on her and Anita Sarkeesian, and it is FUCKING FANTASTIC

I wasn’t sure what to make of this #Gamergate nonsense for a while, like I wondered if maybe there was a legitimate point to be made?
But no, there really wasn’t, it was all manufactured by 4channers, props to Zoe for not taking the bullshit and getting solid evidence.

seerofsarcasm:

"There wasn’t any update last night" I say as I take a drag off my pipe and lean back into the rocking chair on my porch. "Too important of an event not to update." I stare out into the vastness of the internet, watching the storm slowly crawl in, barely visible in the distance.

"Flash is a-comin’."

Shovel Knight: Crafting an Experience

commentsfrommyweek:

Shovel Knight is really freaking great. Let’s just get that out there at the start, because that really is the bottom line.

It’s one of those great Kickstarter success stories, proving that with enough creativity, effort, and goodwill, you can produce something great. Many people and critics have noted how it captures that era of classic NES games that many older gamers hold so dear, both in gameplay and aesthetic. The game uses a number of things to achieve this effect and actually make the experience enjoyable, if a bit enjoyably frustrating.

The first, and most apparent, aspect of the experience is of course the art design. The game is made to look like it was made with the NES color palate, with just a few added colors. The look of the game is based on many such 8-bit and 16-bit games, reminiscent of Link to the Past and Super Mario Bros. 3. Even the eponymous Shovel Knight and his many colored armors are designed to be both cartoon-y, and taking a hint from a slightly more recent game, to be fully inhabitable by the player like Master Chief from Halo, with no discernible face. Brilliant, really. Each stage is distinguishable in themes and in color palettes. While everything is very pixel-y, and purposefully so, that does not mean that the art isn’t also vibrant and detailed, and even evocative.

If the art wasn’t enough to make you think you were playing on an NES back in the day, then the music certainly is. Just check out the bandcamp page.  Some of these tracks are even by Manami Matsumae who composed the music for the original Mega Man, one of the most influential soundtracks in modern video game/chiptune music.  It is actually possible to obtain the files for the music in such a form that old hardware such as the NES can even play them. The soundtrack is reminiscent of old Legend of Zelda and Megaman, like a constant theme of adventure and action. And like those songs of the past, these tunes have the key element that defined the music that was so limited by technology: a kickass melody that can and will get stuck in your head for as long as is necessary.

But if art and music were all it took, this would still be one awesome cartoon. But seeing as this is a video game, it would be a mistake to not talk about the gameplay. And let me tell you, the one adjective that kept running through my mind as I played and thought about the design was: tight. This game has some super tight design. They know exactly what your jumps will be, they know how you ricochet, they know how enemies move and how they react to getting hit. The levels in this game are truly “platforming puzzles”. It can take a few tries to figure out how to solve each screen, but that is the ingenious of the dying mechanic. Instead of lives, each time you die you simply lose some gold, which then float on the screen where you died. This simultaneously makes dying a bit easier to stomach and in doing so incentivizes trying the same thing again to get your money back. Sometimes this doesn’t work out and your money will float just out of physically possible reach over an endless pit or something. I feel like perhaps something like slots for the money to gravitate towards might help to alleviate some of the more impossible and frustrating death scenarios. And as creative as some of the level mechanics can be in this game, it is true that bottomless pits are extremely common, even frustratingly so. With that said, I was able to complete the game without feeling particularly disheartened. I had to put it down at one or two points just to come at it with fresh perspective, but unlike many games that I put down due to frustration and never finish, this one always drew me back.

This may seem like all there is to the game, with wonderful art, music, and gameplay. But it also withholds a surprisingly touching story that would give one what in common parlance is known as “a case of the feels”. I obviously won’t spoil anything, but I think it’s worth noting that Shovel Knight’s quest to find his lost partner Shield Knight is one not to be missed.

I have already recommended this game to quite a few friends, and I would recommend it to you. Whether you are a beginner at platformers or a veteran of every Mario and Megaman type game you can find, this game has plenty to offer. As a first outing by Yacht Club games, this certainly passes the one test that counts: fun. I hope their next title is just as enjoyable!

tinycartridge:

Link, Isabelle, and more coming to Mario Kart 8 ⊟

What. Not sure if this reveal was accidental, but Nintendo UK’s official site posted listings for two upcoming downloadable content packs for Mario Kart 8.

The Zelda pack, coming this November, includes:

  • 3 Characters: Tanooki Mario, Cat Peach, Link
  • 4 Vehicles (is that a Blue Falcon from F-Zero?)
  • 8 Courses

The Animal Crossing pack isn’t due until May 2015:

  • 3 Characters: Villager, Isabelle, Dry Bowser
  • 4 Vehicles
  • 8 Courses

Each pack is priced at £7.00 or the UK, or around $11.60. The listings note, “As a bonus for purchasing both packs - as a bundle or separately - you can get eight different-coloured Yoshis and eight different-coloured Shy Guys that can be used right away.”

BUY Mario Kart 8, Mario Kart 7, upcoming games

eldritchscholar:

wordlessrage:

OH BITCH DON’T EVEN WE’LL SEE WHOSE SHIT GETS WRECKED

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OH BITCH DON’T EVEN WE’LL SEE WHOSE SHIT GETS WRECKED